Dimraeth Attributes: XP Training, Stats & What They Do
Dimraeth attributes double as your leveling system: XP is spent training stats. Here's every reported attribute, what it does, and how to spend XP wisely.
Last checked: 2026-09-17 · Facts on this page come from the sources listed above; anything unverified is marked as unconfirmed. Early Access details can change with each official patch.

Dimraeth attributes work nothing like the free point allocations in most RPGs — and that changes how you should treat every XP drop in the game. Community guides report that XP is a currency: you earn it by fighting and questing, then spend it at a trainer to raise attributes, and the spending itself is what advances your character level. There is no separate "stat screen" where levels hand you points. This page collects the attributes early players have identified, what each reportedly does, and how to spend without stranding your build — with the caveat that Mudtek has published little official documentation, so most specifics below are community-reported for the September 2026 Early Access build.
Where to check your numbers in-game
Because official documentation is thin, the game itself is the best attribute reference. Community videos point to the character menu's advanced view for your derived pools — one caster at mid-level showed 134 stamina, 52 Concentration, and 203 health on that screen — with hover readouts available directly on the HUD when playing keyboard and mouse. Spell tooltips list their Concentration and stamina costs next to the attribute icons they require, and the in-game codex defines terms like status stacks and set bonuses. Between those three surfaces you can verify almost everything this page describes without leaving the game.
The attribute list players report
Early player guides consistently name five attributes: Strength, Agility, Physique, Memory, and Intelligence. Several guides additionally mention Energy, and at least one detailed character-creation video reports a stat called Adventure that supposedly boosts both physical and magical damage while raising how much you can carry. Because there is no official attribute roster, the exact count and names may shift as documentation matures — the in-game codex and character menu are currently the most reliable reference.
Reported effects are equally community-sourced. Memory is said to increase Concentration, the resource that fuels spellcasting, while Intelligence supposedly raises magic damage — which is why caster guides prioritize both. Agility anchors the stamina-focused playstyle: one widely watched video notes the Elf's passive grants bonus stamina for every point of Agility, making it the default pick for dagger builds. Physique and Strength map to survivability and physical melee output in the usual way, and a detailed builds report describes a Minotaur Brawler pushing Physique to 20 before pivoting to Agility.
| Attribute (community-reported) | Reported effect | Notes from early players |
|---|---|---|
| Strength | Physical melee output | A heavy physical spellbook reportedly demands 12 Strength |
| Agility | Stamina-focused playstyle | The Elf's passive reportedly grants bonus stamina per point |
| Physique | Survivability | One Minotaur Brawler build pushed it to 20 before pivoting to Agility |
| Memory | Increases Concentration | Prioritized by caster builds alongside Intelligence |
| Intelligence | Raises magic damage | Prioritized by caster builds alongside Memory |
| Energy / Adventure | Mentioned in some guides; Adventure reportedly boosts both damage types and carry capacity | Single-source reports — treat as tentative |
Every row above is community-reported; Mudtek has not published an official attribute table, so verify against the in-game codex when a patch lands.
Training: how spending XP levels you
To train, community guides point you to a trainer or a fireplace, where an interface lists each attribute and its current price in XP. One video documents a single point of Agility costing 92 XP on their character, with the spent XP simultaneously filling the leveling bar; another shows a level 11 caster holding roughly 3,136 unspent XP on the training screen. As the bar fills, your character level rises, and community guides report each level grants skill points for the skill tree — two per level by one player's count, though the rate is not officially confirmed.
This loop has two non-obvious consequences. First, unspent XP never levels you, so hoarding everything "for later" also delays your skill points. Second, attribute prices appear to scale, which is why experienced players talk about "breakpoints": reaching a specific threshold that unlocks a spell or skill matters more than pushing a stat evenly toward an arbitrary ceiling. Because the current level cap is 25, your lifetime budget is finite — see our level cap guide for what that means long term.
Attribute requirements gate your spells
Attributes are not just damage knobs; they are keys. The official Steam description confirms that spellbooks unlock universal magic "provided you meet each spell's attribute requirements," and community guides describe these thresholds as locked doors — a fire spell needing 3 Memory and 3 Intelligence, or a heavy physical spellbook demanding 12 Strength. Until you cross the number, the spell sits in your inventory unusable, no matter how many spellbooks you craft or find.
That is why spell requirements should drive your training order, not the other way around. Players recommend checking the attribute icons on your next target spellbook before spending XP, because a few points short of a requirement is the most frustrating place to run out. The spells guide covers the spell system itself, and the skill tree guide explains how tree points layer modifiers on top of whatever spells your attributes unlock.
How to spend XP without wasting it
The strongest community consensus is: do not spread XP evenly. Guides recommend investing heavily in your archetype's core attributes first, because thresholds unlock skill tree options and spellbooks that multiply everything else you do. Hybrids genuinely work in Dimraeth, but the XP cost of sustaining two or three attribute tracks is high, and a diluted early build struggles against mid-game bosses. A sensible pattern is core stat to its next breakpoint, then the attribute your next spellbook demands, then reassess.
Two habits round out the advice. Hold unspent XP when a new spellbook is nearly craftable, so you can meet its exact requirements the moment it arrives rather than retro-fitting. And remember attributes are not your only power source: community guides note food and potions brewed at your base grant temporary boosts that carry you over a threshold for a single fight — a cheaper answer than permanently training a stat you only need once. Our farming guide covers keeping the XP flowing once you know where it needs to go.
Archetype passives complicate any universal stat ranking, so check yours before copying a spread. Community videos report that each race-and-class pairing has its own passive — the Elf's Night Whisper granting bonus stamina per Agility point, and certain Human pairings boosting both physical and magical damage per point of a stat players report as Adventure. The same attribute therefore pays out differently on different archetypes, which is one more reason tier-list-style "best stat" answers rarely survive contact with your actual character. Our best builds page collects spreads that early players have already matched to specific pairings.
Can you reset attributes?
Here the picture gets deliberately uncertain. Respec potions exist — community guides describe an elixir of rebirth, bought from Befr's shop at the sanctum once his stall is upgraded, reportedly for around 500 gold — and the skill tree can be reset. What remains unclear is whether the same reset cleanly refunds raw attribute training, or only tree points; different community sources describe it differently, and Mudtek has not documented the mechanic officially. Our how-to-respec guide tracks what players have verified so far.
Until that is settled, treat attribute spending as semi-permanent. The practical hedge most early players use is simple: keep unspent XP on hand, and avoid pushing a secondary stat far past its last useful threshold while reset mechanics remain unconfirmed. If a future patch clarifies respec behavior, we will update this section — Early Access patch notes are exactly the kind of thing that rewrites a page like this one. For the system this feeds, continue to the skill tree or return to the progression hub.
FAQ
How do attributes work in Dimraeth?
Community guides report that attributes are raised by spending XP at a trainer, and that the XP you spend is also what advances your character level. Training is the leveling system, not a separate menu you visit occasionally.
What attributes exist in Dimraeth?
Players report Strength, Agility, Physique, Memory, and Intelligence, with additional stats such as Energy and Adventure mentioned in some guides. Mudtek has not published an official attribute list, so treat the full roster as community-reported.
Can you reset attributes in Dimraeth?
It is uncertain. Community guides describe an elixir of rebirth bought from Befr's upgraded shop that refunds spent investments, but whether it resets raw attributes as reliably as the skill tree is not confirmed.
Official sources
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