Dimraeth Classes: Shadow, Mage & Brawler Explained (2026)
Dimraeth has three playable classes right now — Shadow, Mage, and Brawler — each shaped by your race. How every class works, plus what Mudtek plans next.
Last checked: 2026-09-17 · Facts on this page come from the sources listed above; anything unverified is marked as unconfirmed. Early Access details can change with each official patch.

Dimraeth has exactly three playable classes in the current Early Access build: Shadow, Mage, and Brawler. Pair any of them with the game's three playable races — Elf, Minotaur, or Human — and you get nine race-class combinations, which community guides call archetypes. If you have seen the Steam page advertise six classes, eight races, and 48 archetypes, be aware that this is the planned full-release scale, not what you can play today. This page explains what each of the three current classes does, how the race-class pairing works, and what Mudtek has planned for the remaining three classes during Early Access.
The three classes you can play today
The Brawler is the close-range melee class. Community class guides describe it as a front-line fighter built on fast strikes, grapples, and careful stamina management — lightly armored but aggressive, rewarding players who like to create openings with heavy hits and control the fight up close. Early players also report that Brawler characters feel the most forgiving when solo, because the class leans into durability more than the other two.
The Mage — which most community guides simply call the Magician — blends elemental spells with weapon attacks. Summaries of the official class description describe summoning fire, ice, or lightning, adapting your damage type to exploit enemy weaknesses, and mixing arcane power with martial precision. It is the pick for players who want spells front and center, though community guides stress it is less of a "stand in the back and spam fireballs" class and more of an active positioning game.
The Shadow is the newest of the three — community trackers report Mudtek announced it in a September 2, 2026 Steam post as the new class shipping with Early Access. Community previews describe an assassin-style kit: mobility, burst damage, stealth-flavored tools like a vanish strike that leaves a shadow clone behind, and play that rewards deciding when and where you strike rather than trading blows. If you like dodging over tanking, this is the class community videos consistently point to.
Class comparison at a glance
| Class | Role | Playstyle highlights | Community verdict |
|---|---|---|---|
| Brawler | Front-line melee | Fast strikes, grapples, stamina management, the most durable of the three | The forgiving pick — best for new players, solo starts, and co-op front lines |
| Mage | Elemental hybrid | Fire, ice, and lightning; active positioning instead of backline spell-spam | The flexible pick — spell variety and ranged coverage for parties |
| Shadow | Assassin / burst | Mobility, burst windows, vanish strike with a shadow clone | The community favorite for fast, high-skill solo damage |
Treat the verdicts as early-player impressions rather than official tiers — the meta is still forming, and reported respec options mean no pick is permanent.

How race and class combine into archetypes
Your class is only half of your character. The race you pick combines with the class to form a named archetype with its own passive, and community videos show the game displaying this pairing right on the character creation screen. A human Brawler, for example, is reported as the "Wild Strider," while a human Mage is reported as the "Elemental Ranger" and a minotaur Mage as the "Earthshaker." These names come from community footage rather than official documentation, so treat them as player-reported.
The pairing matters because your race and class each contribute different skills, bonuses, and weapons to the build. Community guides report that every archetype has its own passive — small permanent perks like extra stamina or faster attack speed — and that the same class plays noticeably differently on each race. A minotaur Brawler leans into charge attacks and heavy blunt damage, while a human Brawler mixes sword swings with crossbow shots. Two friends who pick the same class can therefore end up playing completely different heroes.
Where your class shows up: skills, spells, and weapons
According to multiple community guides, the skill tree is split into four wings: two wings of race skills and two wings of class skills. Each wing pushes toward a playstyle — melee weapon skills on one side, ranged skills on another, and crowd-control or damage-buff skills on the class wings — with hybrid paths in between. You are never locked into a single wing, and players report you can walk points back and respecialize later.
Spells add another layer on top of the class kit. Community guides report a five-slot spell loadout fed from three sources: race and class spells from the skill tree, universal spells learned from spell books found in the world or bought from shops, and boss spells crafted from boss drops — provided you meet each spell's attribute requirements. Weapons, meanwhile, are reported to be race-locked rather than class-locked, which is why class choice is really about skills and playstyle, not which weapon you swing.
Planned classes: the road to six
The Steam store page plans for eight races and six classes, combining into 48 archetypes, alongside a planned library of more than 300 spells. Community guides following the game's development report that the current build's three classes and three races will grow during Early Access — with three additional classes and five additional races cited as the path to that 48-combination target. None of the remaining three classes have been officially named at the time of writing, and no release date for them has been confirmed.
That means any class list you see online claiming more than Shadow, Mage, and Brawler is describing planned or rumored content. Early Access itself is expected to run 18 to 24 months, and Mudtek has said more acts, races, and classes are on the roadmap — but specifics remain unconfirmed.
How class skills feel in combat
Community guides give a consistent picture of how class kits actually play. Skills reportedly cost Concentration — described by early players as Dimraeth's version of mana — which replenishes as you land basic attacks, so abilities stay in constant rotation instead of being rationed. Some skills reportedly also draw on stamina, which regenerates quickly when you are not spending it. The practical result, per community players, is that all three classes encourage weaving skills into every engagement rather than saving them.
Early videos also hint at how each class's wings feel. One early-access player reported his Brawler's class wing filled with blunt, stunning crowd-control moves and rage-style damage buffs, while a Shadow preview showed vanish strikes and shadow clones, and Magician footage showed fire, frost, and time-flavored spells. Consumable charges reportedly refill when you rest at a campfire, so community players advise using potions freely rather than hoarding them — a small thing that makes experimenting with your class kit much less stressful.
Which class should you pick?
There is no official best class, and community impressions of the meta are still forming. That said, early videos converge on a few themes: the Shadow is the community favorite for fast, high-skill solo damage; the Brawler is the forgiving front-line pick that suits new players and co-op groups; and the Mage is the flexible elemental option for players who want ranged tools and spell variety. Because respecializing is reported to be possible once you unlock respec potions, community guides broadly agree that your first pick does not have to be permanent.
The smarter framing is to pick the class whose combat loop sounds fun, then choose the race whose weapon and racial skills reinforce it. Community players also suggest thinking about your usual group: if your friends all want to play melee, an elemental Mage or ranged-flavored archetype keeps the party covered, since difficulty reportedly scales with player count. Solo players, by contrast, tend to report valuing self-sufficiency over niche support tools.
One last reassurance from early players: the class you pick is the beginning of your build, not the whole of it. Universal spells learned from spell books, gear set bonuses, and the tree's hybrid paths all let a Mage drift toward melee or a Brawler pick up elemental tricks. Our best class comparison goes deeper into that decision, and the races guide covers the other half of the pairing.
Keep reading: best class, races, character creation, or the classes and builds hub.
FAQ
How many classes does Dimraeth have?
The current Steam Early Access build has three classes: Shadow, Mage, and Brawler. The Steam store page plans for six classes at full release, but the other three have not been officially named or dated.
Is the Magician the same as the Mage in Dimraeth?
Yes. Community guides use Magician and Mage interchangeably for the same elemental spell-slinging class. The class is one of the three playable options in Early Access.
Do Dimraeth classes lock your weapon?
Community guides report that weapons are tied to your race, not your class — swords for humans, battle axes for minotaurs, and twin daggers for elves. Your class decides your skills and spells instead.
Official sources
Related guides
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